A fantastic minigame asks you to jab the analogue sticks in the direction of a sign that a rabbid holds up. The second bundle of minigames are familiar, but there’s some rabbidy subversion to make them interesting: rabbids will appear and block the screen, unwanted rabbids will appear in the arena, and other rabbids will outright lie. We loved Cyndi Lauper’s ‘Girls Just Want to Have Fun’ on the original Raving Rabbids, and it’s a shame to only have unlicensed muzak here. Some will also be happy to see the return of Rabbids rhythm action minigames, although there are no officially licensed tracks. They may raise a little sigh of familiarity, but they look great, and often have a Rabbid reeeeeing over the top of them. There are the ultra-familiar minigames that have been seen in countless other minigame collections: the track-and-field button mashers, the memory patterns, the rabbid under three moving cups. Without that kind of onboarding here, a first-run at a minigame can be a confusing affair, particularly for kids who haven’t played similar games in the past. Those two games let you play practice matches within in-game arenas rather than read text. We’d have happily swapped the tutorial screens for those of Mario Party or My Singing Monsters Playground, though. And there’s the trademark Rabbids insanity, as they scream and wail across the screen. Presentationally, they look as bawdy and colourful as you’d hope, with the traditional Ubisoft sheen. Ubisoft Chengdu have a difficult time trying to weave a narrative that makes sense, and it mostly just comes off as makework, but it’s constantly in your face.Ī party game collection is only as good as its minigames, and Rabbids: Party of Legends does a rather swell job at them. The story, frankly, isn’t good enough to warrant the party’s attention. You can hold a button to skip through a lot of these – bar the loading screens – but there’s a constant sense of Rabbids: Party of Legends getting in the way. Rabbids: Party of Legends has umpteen slow loading screens, which don’t help matters, but there’s also interminable story dumps and intros to each minigame. You can lose or gain sacred books with your choice, and it’s a lightweight, fun aside that does a better job of leveling the playing field than Mario Party ever did.īut there’s a big, bold entry in the ‘cons’ column. You are given a problem, like a deadly river and no way of crossing it, and three choose-your-own-adventure solutions with their own fortune-wheels to determine if you’re successful or not. There’s also room for some neat interludes that remind of Mario Party’s arbitrary ‘have a star for being the slowest character’ awards. There’s no Mario Party-style complexity to confuse younger players. Each act is a short number of minigames, and there’s a simple finish line to cross. Up to four players embark on these acts (they’re seven or eight minigames each, so they chunk up roughly into an evening’s worth of play each), receiving rankings at the end so that there is still a semblance of competition between the players.įocusing on the pros, it brings a simple, understandable structure to a game of Rabbids: Party of Legends. It structures the minigames into a kind of campaign, where a story threads together all of the game’s minigames, resulting in a narrative across four acts. Rabbids: Party of Legends takes a third path that we hadn’t even considered. The alternative, second path is to just stick the games in a menu or a random playlist, and let players have at it. But get it right, and the results of the minigames mean so much more. It’s an expensive, risky approach, as it can get in the way of a swift play-session amongst friends. There’s the Mario Party path, which creates a kind of megastructure – in its case a board game – that becomes a supergame around the games. Party collections like this tend to have two paths in front of them. But what makes Rabbids: Party of Legends truly stand out is how the minigames have been organised. It’s a neat enough thematic bow to tie around the minigaming.
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